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/ Champak 52 / Volume 52 - JOGO DISK .iso / Games / scoobysnackmachine.swf / scripts / __Packages / PlayerStatus.as < prev    next >
Text File  |  2007-10-01  |  28KB  |  471 lines

  1. var ┬º\x01┬º = 834;
  2. while(true)
  3. {
  4.    if(eval("\x01") != 834)
  5.    {
  6.       if(eval("\x01") != 39)
  7.       {
  8.          if(eval("\x01") != 799)
  9.          {
  10.             if(eval("\x01") != 321)
  11.             {
  12.                if(eval("\x01") == 654)
  13.                {
  14.                   set("\x01",eval("\x01") + 312);
  15.                   break;
  16.                }
  17.                if(eval("\x01") != 41)
  18.                {
  19.                   if(eval("\x01") != 667)
  20.                   {
  21.                      if(eval("\x01") == 388)
  22.                      {
  23.                         set("\x01",eval("\x01") + 411);
  24.                         break;
  25.                      }
  26.                      if(eval("\x01") == 787)
  27.                      {
  28.                         set("\x01",eval("\x01") - 746);
  29.                         ┬º┬ºpush(true);
  30.                         continue;
  31.                      }
  32.                      if(eval("\x01") == 202)
  33.                      {
  34.                         set("\x01",eval("\x01") + 670);
  35.                         ┬º┬ºpush(true);
  36.                         continue;
  37.                      }
  38.                      if(eval("\x01") == 966)
  39.                      {
  40.                         set("\x01",eval("\x01") - 764);
  41.                         continue;
  42.                         continue;
  43.                      }
  44.                      if(eval("\x01") == 768)
  45.                      {
  46.                         set("\x01",eval("\x01") - 566);
  47.                         continue;
  48.                      }
  49.                      if(eval("\x01") == 123)
  50.                      {
  51.                         set("\x01",eval("\x01") - 97);
  52.                         continue;
  53.                      }
  54.                      if(eval("\x01") == 872)
  55.                      {
  56.                         set("\x01",eval("\x01") + 29);
  57.                         if(┬º┬ºpop())
  58.                         {
  59.                            set("\x01",eval("\x01") - 360);
  60.                         }
  61.                         continue;
  62.                      }
  63.                   }
  64.                   set("\x01",eval("\x01") + 120);
  65.                   continue;
  66.                   if(eval("\x01") == 901)
  67.                   {
  68.                      set("\x01",eval("\x01") - 360);
  69.                      if(┬º┬ºpop()[length(┬º┬ºpop())]().getNextIncompleteLevelFor())
  70.                      {
  71.                         getCompletedQuantityFor.__get__LevelNumber().STATUS_INCOMPLETE().doFlushProgression();
  72.                         var _loc3_ = clear.doReset.doDestroy.Array(_loc1_.__get__Difficulty);
  73.                         var _loc2_ = 0;
  74.                         while(_loc2_ <= _loc3_.__get__TotalScore - 1)
  75.                         {
  76.                            _loc1_.Score(_loc3_[_loc2_]);
  77.                            _loc2_ = _loc2_ + 1;
  78.                         }
  79.                         _loc1_.LevelData_01(PlayerStatus.Levels,PlayerStatus.Levels);
  80.                         clear.LevelData_04.LevelData_05.LevelData_06(LevelData_02.LevelData_03,"push");
  81.                      }
  82.                      ┬º┬ºpop()[┬º┬ºpop()] = ┬º┬ºpop();
  83.                      _loc2_.LevelData_07 = function(__oSnack)
  84.                      {
  85.                         var _loc2_ = new LevelData_08();
  86.                         _loc2_.LevelData_09 = __oSnack;
  87.                         var _loc3_ = this.LevelData_10(__oSnack);
  88.                         _loc2_.LevelData_11 = _loc3_;
  89.                         this.__get__Difficulty.LevelData_12(_loc2_);
  90.                         this.LevelData_13(_loc2_);
  91.                      };
  92.                      _loc2_.LevelData_14 = function(__nSpeed)
  93.                      {
  94.                         this.SharedObject = __nSpeed;
  95.                         this.LevelDataBase();
  96.                      };
  97.                      _loc2_.LevelData_15 = function(__nDirection)
  98.                      {
  99.                         this.isFirstCompletionFor = __nDirection;
  100.                         this.LevelDataBase();
  101.                      };
  102.                      _loc2_.LevelData_16 = function()
  103.                      {
  104.                         super.LevelData_16();
  105.                         var _loc3_ = 0;
  106.                         while(_loc3_ <= this.__get__Difficulty.__get__TotalScore - 1)
  107.                         {
  108.                            this.LevelData_13(this.__get__Difficulty[_loc3_]);
  109.                            _loc3_ = _loc3_ + 1;
  110.                         }
  111.                      };
  112.                      _loc2_.LevelData_17 = function(__oSnack)
  113.                      {
  114.                         this.LevelData_18(__oSnack);
  115.                      };
  116.                      _loc2_.LevelData_19 = function(__oSnack)
  117.                      {
  118.                         this.LevelData_18(__oSnack);
  119.                      };
  120.                      _loc2_.LevelData_20 = function()
  121.                      {
  122.                         super.LevelData_20();
  123.                      };
  124.                      _loc2_.Score = function(__oAssociation)
  125.                      {
  126.                         var _loc2_ = __oAssociation.LevelData_09;
  127.                         _loc2_.LevelData_21(0);
  128.                         var _loc4_ = undefined;
  129.                         var _loc3_ = undefined;
  130.                         var _loc9_ = __oAssociation.LevelData_11;
  131.                         var _loc7_ = _loc9_.LevelData_22(this.doGenerateNewLevels);
  132.                         var _loc5_ = clear.doReset.LevelData_23.LevelData_24(_loc7_);
  133.                         var _loc6_ = clear.doReset.LevelData_23.LevelData_28(clear.doReset.LevelData_23.LevelData_27(0,0,_loc5_.LevelData_26,_loc5_.LevelData_25));
  134.                         _loc4_ = LevelData_29.LevelData_30(_loc6_) * PlayerStatus.Levels;
  135.                         _loc3_ = LevelData_29.LevelData_31(_loc6_) * PlayerStatus.Levels;
  136.                         _loc2_.LevelData_32();
  137.                         _loc2_.LevelData_33(_loc4_,_loc3_);
  138.                         _loc2_.LevelData_34(_loc4_,_loc3_,true);
  139.                         this.LevelData_18(__oAssociation.LevelData_09);
  140.                      };
  141.                      _loc2_.LevelData_13 = function(__oAssociation)
  142.                      {
  143.                         var _loc2_ = __oAssociation.LevelData_09;
  144.                         var _loc5_ = __oAssociation.LevelData_11;
  145.                         var _loc8_ = _loc5_.LevelData_22(getCompletedQuantityFor.__get__LevelNumber().LevelData_35());
  146.                         var _loc7_ = _loc5_.LevelData_22(this.doGenerateNewLevels);
  147.                         var _loc6_ = clear.doReset.LevelData_23.LevelData_24(_loc8_);
  148.                         var _loc3_ = clear.doReset.LevelData_23.LevelData_24(_loc7_);
  149.                         _loc2_.LevelData_35().prototype = _loc6_.LevelData_26;
  150.                         _loc2_.LevelData_35().LevelData_36 = _loc6_.LevelData_25;
  151.                         var _loc4_ = clear.doReset.LevelData_23.LevelData_27(0,0,_loc3_.LevelData_26,_loc3_.LevelData_25);
  152.                         _loc4_ += 90;
  153.                         _loc2_.LevelData_21(_loc4_);
  154.                      };
  155.                      _loc2_.LevelData_18 = function(__oSnack)
  156.                      {
  157.                         var _loc2_ = 0;
  158.                         while(_loc2_ <= this.__get__Difficulty.__get__TotalScore)
  159.                         {
  160.                            if(this.__get__Difficulty[_loc2_].LevelData_09 == __oSnack)
  161.                            {
  162.                               this.__get__Difficulty[_loc2_].LevelData_11.LevelData_37();
  163.                               this.__get__Difficulty.LevelData_38(_loc2_,1);
  164.                            }
  165.                            _loc2_ = _loc2_ + 1;
  166.                         }
  167.                      };
  168.                      _loc2_.LevelData_10 = function(__oSnack)
  169.                      {
  170.                         var _loc10_ = __oSnack.LevelData_35().LevelData_22(this.doGenerateNewLevels.LevelData_39.LevelData_40);
  171.                         var _loc3_ = clear.doReset.LevelData_23.LevelData_24(_loc10_);
  172.                         var _loc2_ = this.doGenerateNewLevels.LevelData_39.LevelData_40.WBScoobySnackProgressSave("LevelData_11" + this.length,this.length);
  173.                         this.length = this.length + 1;
  174.                         var _loc4_ = clear.doReset.LevelData_23.TotalScore(0,0,_loc3_.LevelData_26,_loc3_.LevelData_25);
  175.                         var _loc6_ = 0;
  176.                         var _loc5_ = 0;
  177.                         var _loc8_ = _loc3_.LevelData_26 / _loc4_;
  178.                         var _loc9_ = _loc3_.LevelData_25 / _loc4_;
  179.                         var _loc7_ = _loc4_ - this.addProperty;
  180.                         _loc6_ = _loc7_ * _loc8_;
  181.                         _loc5_ = _loc7_ * _loc9_;
  182.                         _loc2_.prototype = _loc3_.LevelData_26 - _loc6_;
  183.                         _loc2_.LevelData_36 = _loc3_.LevelData_25 - _loc5_;
  184.                         _loc2_.ASSetPropFlags(-1,-1);
  185.                         _loc2_[┬º┬ºconstant(76)](0,100);
  186.                         _loc2_[┬º┬ºconstant(77)](-1,1);
  187.                         _loc2_[┬º┬ºconstant(77)](1,1);
  188.                         _loc2_[┬º┬ºconstant(77)](1,-1);
  189.                         _loc2_[┬º┬ºconstant(77)](-1,-1);
  190.                         _loc2_[┬º┬ºconstant(78)]();
  191.                         _loc2_[┬º┬ºconstant(79)] = false;
  192.                         return _loc2_;
  193.                      };
  194.                      _loc2_.LevelDataBase = function()
  195.                      {
  196.                         var _loc2_ = undefined;
  197.                         var _loc3_ = undefined;
  198.                         switch(this.SharedObject)
  199.                         {
  200.                            case PlayerStatus.getLocal:
  201.                               _loc2_ = ┬º┬ºconstant(81);
  202.                               break;
  203.                            case PlayerStatus[┬º┬ºconstant(80)]:
  204.                               _loc2_ = ┬º┬ºconstant(82);
  205.                         }
  206.                         switch(this.isFirstCompletionFor)
  207.                         {
  208.                            case PlayerStatus.SO_NAME:
  209.                               _loc3_ = ┬º┬ºconstant(84);
  210.                               break;
  211.                            case PlayerStatus[┬º┬ºconstant(83)]:
  212.                               _loc3_ = ┬º┬ºconstant(85);
  213.                         }
  214.                         var _loc4_ = ┬º┬ºconstant(86) + _loc3_ + _loc2_;
  215.                         this[┬º┬ºconstant(87)](_loc4_);
  216.                         this[┬º┬ºconstant(88)]();
  217.                         this.addProperty = this.doGenerateNewLevels.LevelData_39.LevelData_40[┬º┬ºconstant(89)] / 2;
  218.                         this.doGenerateNewLevels.LevelData_39.LevelData_40[┬º┬ºconstant(79)] = false;
  219.                      };
  220.                      _loc2_[┬º┬ºconstant(88)] = function()
  221.                      {
  222.                         this.doGenerateNewLevels.LevelData_39[┬º┬ºconstant(90)][┬º┬ºconstant(91)] = clear.doReset[┬º┬ºconstant(92)][┬º┬ºconstant(93)](this,this.getLevelData);
  223.                      };
  224.                      _loc1_.FirstCompletion = 120;
  225.                      _loc1_.Levels = 14;
  226.                      _loc1_.SO_NAME = 1;
  227.                      _loc1_[┬º┬ºconstant(83)] = 2;
  228.                      _loc1_.getLocal = 1;
  229.                      _loc1_[┬º┬ºconstant(80)] = 3;
  230.                      ┬º┬ºconstant(94)(_global.PlayerStatus.getLevelQuantityFor,null,1);
  231.                      break;
  232.                   }
  233.                   if(eval("\x01") != 26)
  234.                   {
  235.                      if(eval("\x01") != 541)
  236.                      {
  237.                         if(eval("\x01") == 268)
  238.                         {
  239.                            set("\x01",eval("\x01") - 145);
  240.                            break;
  241.                         }
  242.                         if(eval("\x01") == 980)
  243.                         {
  244.                            set("\x01",eval("\x01") - 589);
  245.                            continue;
  246.                            continue;
  247.                         }
  248.                         if(eval("\x01") != 855)
  249.                         {
  250.                            if(eval("\x01") != 391)
  251.                            {
  252.                               if(eval("\x01") == 870)
  253.                               {
  254.                                  set("\x01",eval("\x01") - 181);
  255.                                  if(!eval("┼å∩┐╜B∩┐╜∩┐╜∩┐╜")["∩┐╜1!!v"])
  256.                                  {
  257.                                     _loc2_ = eval("┼å∩┐╜B∩┐╜∩┐╜∩┐╜")["∩┐╜1!!v"] = function()
  258.                                     {
  259.                                        this["\x10┬á∩┐╜\nU"]();
  260.                                     }["╬ú∩┐╜∩┐╜∩┐╜"];
  261.                                     _loc2_[┬º┬ºconstant(4)] = function(__nDifficultyNum)
  262.                                     {
  263.                                        var _loc2_ = eval(┬º┬ºconstant(6))[┬º┬ºconstant(7)](eval("∩┐╜1!!v")[┬º┬ºconstant(5)]);
  264.                                        var _loc1_ = _loc2_[┬º┬ºconstant(8)][┬º┬ºconstant(9) + __nDifficultyNum];
  265.                                        if(_loc1_ == undefined)
  266.                                        {
  267.                                           _loc1_ = false;
  268.                                        }
  269.                                        return _loc1_;
  270.                                     };
  271.                                     _loc2_[┬º┬ºconstant(10)] = function(__nDifficultyNum)
  272.                                     {
  273.                                        var _loc1_ = eval(┬º┬ºconstant(6))[┬º┬ºconstant(7)](eval("∩┐╜1!!v")[┬º┬ºconstant(5)]);
  274.                                        _loc1_[┬º┬ºconstant(8)][┬º┬ºconstant(9) + __nDifficultyNum] = true;
  275.                                     };
  276.                                     _loc2_[┬º┬ºconstant(11)] = function(__nDifficultyNum)
  277.                                     {
  278.                                        var _loc4_ = 0;
  279.                                        var _loc2_ = 0;
  280.                                        while(_loc2_ <= this[┬º┬ºconstant(12)][┬º┬ºconstant(13)] - 1)
  281.                                        {
  282.                                           var _loc3_ = this[┬º┬ºconstant(12)][_loc2_];
  283.                                           if(_loc3_[┬º┬ºconstant(14)]() == __nDifficultyNum && _loc3_[┬º┬ºconstant(15)]() == eval(┬º┬ºconstant(16))[┬º┬ºconstant(17)])
  284.                                           {
  285.                                              _loc4_ = _loc4_ + 1;
  286.                                           }
  287.                                           _loc2_ = _loc2_ + 1;
  288.                                        }
  289.                                        return _loc4_;
  290.                                     };
  291.                                     _loc2_[┬º┬ºconstant(18)] = function(__nDifficultyNum)
  292.                                     {
  293.                                        var _loc4_ = 0;
  294.                                        var _loc2_ = 0;
  295.                                        while(_loc2_ <= this[┬º┬ºconstant(12)][┬º┬ºconstant(13)] - 1)
  296.                                        {
  297.                                           var _loc3_ = this[┬º┬ºconstant(12)][_loc2_];
  298.                                           if(_loc3_[┬º┬ºconstant(14)]() == __nDifficultyNum)
  299.                                           {
  300.                                              _loc4_ = _loc4_ + 1;
  301.                                           }
  302.                                           _loc2_ = _loc2_ + 1;
  303.                                        }
  304.                                        return _loc4_;
  305.                                     };
  306.                                     _loc2_[┬º┬ºconstant(19)] = function(__nLevelNum)
  307.                                     {
  308.                                        var _loc4_ = undefined;
  309.                                        var _loc2_ = 0;
  310.                                        while(_loc2_ <= this[┬º┬ºconstant(12)][┬º┬ºconstant(13)] - 1)
  311.                                        {
  312.                                           var _loc3_ = this[┬º┬ºconstant(12)][_loc2_];
  313.                                           if(_loc3_[┬º┬ºconstant(20)]() == __nLevelNum)
  314.                                           {
  315.                                              _loc4_ = _loc3_;
  316.                                              _loc2_ = this[┬º┬ºconstant(12)][┬º┬ºconstant(13)];
  317.                                           }
  318.                                           _loc2_ = _loc2_ + 1;
  319.                                        }
  320.                                        return _loc4_;
  321.                                     };
  322.                                     _loc2_[┬º┬ºconstant(21)] = function(__nDifficulty)
  323.                                     {
  324.                                        var _loc4_ = undefined;
  325.                                        var _loc2_ = 0;
  326.                                        while(_loc2_ <= this[┬º┬ºconstant(12)][┬º┬ºconstant(13)] - 1)
  327.                                        {
  328.                                           var _loc3_ = this[┬º┬ºconstant(12)][_loc2_];
  329.                                           if(_loc3_[┬º┬ºconstant(14)]() == __nDifficulty && _loc3_[┬º┬ºconstant(15)]() == eval(┬º┬ºconstant(16))[┬º┬ºconstant(22)])
  330.                                           {
  331.                                              _loc4_ = _loc3_;
  332.                                              _loc2_ = this[┬º┬ºconstant(12)][┬º┬ºconstant(13)];
  333.                                           }
  334.                                           _loc2_ = _loc2_ + 1;
  335.                                        }
  336.                                        return _loc4_;
  337.                                     };
  338.                                     _loc2_[┬º┬ºconstant(23)] = function()
  339.                                     {
  340.                                        var _loc3_ = eval(┬º┬ºconstant(6))[┬º┬ºconstant(7)](eval("∩┐╜1!!v")[┬º┬ºconstant(5)]);
  341.                                        _loc3_[┬º┬ºconstant(24)]();
  342.                                        for(var _loc2_ in this[┬º┬ºconstant(12)])
  343.                                        {
  344.                                           this[┬º┬ºconstant(12)][_loc2_][┬º┬ºconstant(25)]();
  345.                                        }
  346.                                     };
  347.                                     _loc2_[┬º┬ºconstant(26)] = function()
  348.                                     {
  349.                                        for(var _loc2_ in this[┬º┬ºconstant(12)])
  350.                                        {
  351.                                           this[┬º┬ºconstant(12)][_loc2_][┬º┬ºconstant(26)]();
  352.                                        }
  353.                                        this[┬º┬ºconstant(12)] = new ┬º\┬º\┬ºconstant(27)┬º();
  354.                                        delete this[┬º┬ºconstant(12)];
  355.                                     };
  356.                                     _loc2_[┬º┬ºconstant(28)] = function()
  357.                                     {
  358.                                        var _loc4_ = 0;
  359.                                        var _loc2_ = 0;
  360.                                        while(_loc2_ <= this[┬º┬ºconstant(12)][┬º┬ºconstant(13)] - 1)
  361.                                        {
  362.                                           var _loc3_ = this[┬º┬ºconstant(12)][_loc2_];
  363.                                           if(_loc3_[┬º┬ºconstant(15)]() == eval(┬º┬ºconstant(16))[┬º┬ºconstant(17)])
  364.                                           {
  365.                                              _loc4_ += _loc3_[┬º┬ºconstant(29)];
  366.                                           }
  367.                                           _loc2_ = _loc2_ + 1;
  368.                                        }
  369.                                        return _loc4_;
  370.                                     };
  371.                                     _loc2_["\x10┬á∩┐╜\nU"] = function()
  372.                                     {
  373.                                        this[┬º┬ºconstant(12)] = new ┬º\┬º\┬ºconstant(27)┬º();
  374.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(31)]());
  375.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(33)]());
  376.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(34)]());
  377.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(35)]());
  378.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(36)]());
  379.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(37)]());
  380.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(38)]());
  381.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(39)]());
  382.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(40)]());
  383.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(41)]());
  384.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(42)]());
  385.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(43)]());
  386.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(44)]());
  387.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(45)]());
  388.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(46)]());
  389.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(47)]());
  390.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(48)]());
  391.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(49)]());
  392.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(50)]());
  393.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(51)]());
  394.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(52)]());
  395.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(53)]());
  396.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(54)]());
  397.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(55)]());
  398.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(56)]());
  399.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(57)]());
  400.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(58)]());
  401.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(59)]());
  402.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(60)]());
  403.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(61)]());
  404.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(62)]());
  405.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(63)]());
  406.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(64)]());
  407.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(65)]());
  408.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(66)]());
  409.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(67)]());
  410.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(68)]());
  411.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(69)]());
  412.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(70)]());
  413.                                        this[┬º┬ºconstant(12)][┬º┬ºconstant(32)](new eval(┬º┬ºconstant(30))[┬º┬ºconstant(71)]());
  414.                                     };
  415.                                     eval("┼å∩┐╜B∩┐╜∩┐╜∩┐╜")["∩┐╜1!!v"] = function()
  416.                                     {
  417.                                        this["\x10┬á∩┐╜\nU"]();
  418.                                     }[┬º┬ºconstant(5)] = ┬º┬ºconstant(72);
  419.                                     ┬º┬ºpush(_loc2_[┬º┬ºconstant(74)](┬º┬ºconstant(73),_loc2_[┬º┬ºconstant(28)],function()
  420.                                     {
  421.                                     }
  422.                                     ));
  423.                                     ┬º┬ºpush(┬º┬ºconstant(75)(eval("┼å∩┐╜B∩┐╜∩┐╜∩┐╜")["∩┐╜1!!v"]["╬ú∩┐╜∩┐╜∩┐╜"],null,1));
  424.                                  }
  425.                                  ┬º┬ºpop();
  426.                                  break;
  427.                               }
  428.                               if(eval("\x01") == 689)
  429.                               {
  430.                                  set("\x01",eval("\x01") - 689);
  431.                                  break;
  432.                               }
  433.                            }
  434.                            set("\x01",eval("\x01") + 464);
  435.                            ┬º┬ºpush(true);
  436.                         }
  437.                         set("\x01",eval("\x01") - 587);
  438.                      }
  439.                      set("\x01",eval("\x01") - 150);
  440.                      continue;
  441.                      if(┬º┬ºpop())
  442.                      {
  443.                         set("\x01",eval("\x01") - 145);
  444.                      }
  445.                   }
  446.                }
  447.                set("\x01",eval("\x01") + 613);
  448.                if(┬º┬ºpop())
  449.                {
  450.                   set("\x01",eval("\x01") + 312);
  451.                }
  452.                continue;
  453.             }
  454.             set("\x01",eval("\x01") - 295);
  455.             continue;
  456.             set("\x01",eval("\x01") + 844);
  457.          }
  458.          set("\x01",eval("\x01") - 12);
  459.          continue;
  460.       }
  461.       set("\x01",eval("\x01") + 349);
  462.       if(┬º┬ºpop())
  463.       {
  464.          set("\x01",eval("\x01") + 411);
  465.       }
  466.       continue;
  467.    }
  468.    set("\x01",eval("\x01") - 795);
  469.    ┬º┬ºpush(true);
  470. }
  471.